🐈⬛ Player Guide
VoidKitty is a free multiplayer world where cats fight skeletons, master elemental magic, and wager real $VOID in duels and open-world PVP. This page is everything you can do.
Getting started
Pick a name and a character, and you spawn in the Twilight Garden — the safe hub. Nothing can hurt you inside the garden walls. Your $VOID balance is the ✨ chip in the top-right; click it to open your wallet.
The Twilight Garden — your hub
The garden holds the shop (skins and accessories for $VOID), the daily quests (collect wisps, defeat skeletons, finish the parkour — rewards auto-claim the moment you hit them), and the labeled portals: Space Parkour by the west gate, The Coliseum in the south-west corner. Waypoint shrines scattered across the continent teleport you around once discovered.
Combat & spells
Your sword swings fast, costs nothing, and is great against skeletons. Spells cast from the hotbar with right-click — held casts charge for more effect — and every spell spends mana (the violet bar above your health; it refills on its own, and the sword never runs dry). Every cat starts with fire andvoid magic; each element levels up as you use it, and every element has its own damage, effects (burns, slows, shoves — they work on players too), and a signature nova. Against other players, damage is server-checked (the sword deliberately hits players for half its monster damage, so mages get to breathe).
The full per-element reference — every bolt, every signature nova, all the numbers — lives at the spell mechanics page.
The Attunement Arc: four more elements — ice, earth, lightning, light — are locked behind their biome shrines. Find the biome, collect its three grimoire pages, then pass the shrine's trial to unlock the element. Once you know two elements, seek the fusion confluences out in the world to discover hybrid spells (there are fifteen — magma, plasma, gravity, eclipse and more).
Space Parkour
The west portal lifts you onto a floating course over the void. Checkpoints save your progress, falling just resets you, and the summit holds a celestial reward — plus a portal home.
The Coliseum — wagered duels
Take the south-west portal to the arena. The wager boardat the entrance lets you post a stake (whole $VOID, 1 to 1,000,000) or accept someone else's. On accept, both stakes are escrowed and you're both teleported onto the sealed arena floor: a 3-second countdown, then first death loses.
The winner takes 90% of the pot(the house keeps 10%). Fleeing the ring forfeits. Disconnecting gives you 10 seconds to return before forfeiting. If nobody wins — a timeout, or a server restart — both stakes are refunded in full. Duels start both players at full HP, and spectators can't interfere: the whole coliseum is a no-PVP sanctuary except the duel itself.
The Wilds — open PVP & loot
Everything beyond the garden walls (except the coliseum grounds) is open PVP. Defeat another player and you take 5% of whichever balance is smaller— yours or theirs — straight into your wallet, no house cut. You can never win more from a kill than you'd lose to one, so empty-wallet griefers earn nothing.
Loot is always whole $VOID. Players holding under 20 $VOID drop nothing. After losing loot once, you can't lose again for 3 minutes, no matter who kills you — and death always returns you to the safety of the garden. If your fatal blow was your own backfire mid-fight, the player who was beating you still gets the credit.
$VOID & your wallet
Your wallet is created automatically and lives with this device — open it (✨ top-right) to reveal a recovery codeand keep it somewhere safe; it's the only way to restore your account. Each wallet has its own Solana deposit address for adding $VOID, and withdrawals (from 5,000 $VOID) go to any address you choose, protected by a 4-digit PIN. Everything you earn in-game — quests, duels, loot — is the same $VOID, spendable in the shop or withdrawable on-chain.